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Furthermore, we have about 50% of the world's wealth but only 6.3% of its population... In this situation, we cannot fail to be the object of envy and resentment. Our real task in the coming period is to devise a pattern of relationships which will permit us to maintain this position of disparity without positive detriment to our national security.

George F Kennan (1904–2005)

Policy Planning Study 23
US State Department, 1948

Pair Fluency Match 7 - Go Green!

Choice Card: Pair Fluency Match 7 - Go Green!
Target:
Vocabulary (Environment), Q & A practise
Age:
Older Elementary students and up
Duration:
30 second to 2 minutes a round
Class Size:
Play in pairs
Energy Level:
Low to Medium
Type:
Noncompetitive Guessing Game
Equipment:
Cards and board (downloadable), counters
speed
question
inquiry
mind

With Pair Fluency games players take turns asking each other set questions as fast as possible. With Match 7 there are 7 "yes" answers and 5 "No" answers. The aim is to find all the "yes" answers within a time limit.

To play, one player takes a question board and seven counters. The other player takes an answer card. The usual time limit is one minute. This can be shortened for experienced players or lengthened for beginners. On the starting signal the player with the board starts asking questions. Here is a list for this set:

Do you buy fair trade?
Do you buy local?
Do you clean water?
Do you avoid making air dirty?
Do you avoid wasting food?
Do you grow food?
Do you recycle glass?
Do you recycle metal?
Do you recycle paper?
Do you recycle plastic?
Do you save energy?
Do you save water?

The player with the card looks at it and responds accordingly, either "Yes, I do" or "No, I don't". For every "Yes" answer the questioning player covers the matching image on the board with a counter. When the timer goes record the number of points scored and players reverse roles. How many points can the whole class accumulate in 2-4 rounds?

Notes: Players should be somewhat familiar with the vocabulary before doing this game. As a follow-up players can consider real answers for their own actual families.

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