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Now's Co-operative Newsletter
28 July 2000, #10
Hiroshima Watch
Hiroshima Map

Hello there,

July will soon be stardust and August will have borne down on us. This will be my first August outside Japan for almost ten years. It will be my first August outside Hiroshima. I'm looking forward to experiencing a miserable English summer.

I guess this newsletter isn't the place to discuss Japanese politics and energy policy but it's always struck me as strange that a country that had an atomic bomb dropped on it should embrace the use of nuclear energy.

Anyway here are a few controvercies for you to mull over. Normal service will return in a couple of weeks.

Signature

Enola Gay

To play this game you'll need a map of Japan, a paper plane and a blindfold. Play this in a similar way to pin the tail on the donkey, except that the object is to guide Enolay Gay to Hiroshima. To make the game co-operative players can call out instructions to guide the pilot who is blindfolded.

Questions:

1. If this game is outrageous then consider what makes it so.

2. If it's not outrageous then why isn't it?

Comment:

If the players decide to guide the plane out over the sea then I guess that would be something. If they don't then show them some pictures of the results.

Enolay Gay

No Nukes! (adapted from Everybody Wins by Jeffrey Sobel)

A few players volunteer to be power plants. The others are anti nukes. Power Plants move around contaminating the other players by tagging them. Anyone contaminated is frozen and cannot move. A contaminated player can be freed if two other players link arms around the player and shout "No Nukes!" If four players can link arms around a power plant and shout "No Nukes" the power plant is shut down (the power plant becomes an anti nuker). The game ends when either everyone is contaminated or all the power plants have been shut down.

Comment:

This game appears in a co-operative game book but it's hard to see what's co-operative about it. Players divide into two opposing teams. If one side wins, the other looses. If the power plants co-operate with the no-nukers and get shut down then there will be no game. Perhaps an example of a political attitude over-riding structure?

Bats

To play this game you'll need some ribbons and a timer. Divide the players into three groups, scientists, bat catchers and bats. Bats stand at one end of the room. They are given a ribbon which they tuck into their clothing so that it hangs loosely. Catchers stand spread out in the middle of the room. Scientists stand behind the bats. Each scientist directs one bat. The aim of the scientists is to navigate the bats to the other end of the room by calling directions. The catchers attempt to remove the ribbons from the bats. Catchers may not move. The bats follow the directions of the scientists. Set the timer for between one and two minutes. When the timer goes this is the signal for the catchers to run back to their base at the opposite end of the room. Bats without ribbons "blow up". They can open their eyes and attempt to tag a catcher. If a bat successfully tags a catcher with a ribbon the bat gets the ribbon back. Play the next round. Catchers without ribbons remain catchers. scientist become bats and catchers and bats with ribbons become scientists. If you like you can keep track of how many bats are got 'home'.

Comment:

This is a free for all game to practise giving simply directions. It can be made more structured by only having one bat moving through the catchers at a time. In this case the chase element can be dropped.

The game was inspired by the US army experiments with incendary bats which took place during World War II. The aim was to attach incendary devices to bats and have them fly into Japanese houses where the bats would later detonate and burn the houses down. The development of the Atomic bomb made the experiments redundant.

See The Eco Wars: A Layman's Guide to the Ecology Movement by David Day (Harrap Books, London 1989).

Ending

Enola Gay

Woman burnt by Abomb

Hiroshima Abomb Victim

How many can you sink today?
How many can you sink, today?
Drink up and we can start to play
Drink up and we can start to play

Feel the ceiling spinning round, today
Feel the ceiling spinning round, today
Feet never touch the ground, it's OK
Feet never touch the ground, it's OK

Got to watch a little boy fall a long way, today
Got to watch a little boy fall a long way, today
You don't know where it's at?
Then I won't say
You don't know where it's at?
Then I won't say

Oh the light is so bright, today
Yes the light is so bright, today
Hmn the light is so bright, today
Don't think it's ever going away

How many can you sink, today?
How many can you sink, today?
Drink up and we can start to play
Drink up and we can start to play

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